Developing Gender Systems: techniques for making your game inclusive for everyone
Making player gender flexible in games is often claimed to be too hard to do. This talk looks at the process of making an interactive narrative with a broad range of gender and sexual orientation choices for the player. It explores the lessons from both a technical and narrative side and aims to provide a rage to tools and techniques that smaller teams can use to help make their games inclusive of all players.
Anna Tito - @MythicalC
Anna Tito is a passionate promoter of code quality and good, supportable software architecture. She has worked professionally across the full stack of mobile game development as both a senior server and client engineer.
Her work has been recognised both locally and internationally, including being listed on the Forbes 30 Under 30 list for games (2015). She has worked on a wide range of mobile tiles including KIXEYE's VEGA Conflict, Gameloft's Ice Age Village, EA's Star Wars: Galaxy of Heroes and The Simpsons: Tapped Out, Chaos Theory Game’s Rainbow Reef, Hipster Whale's Crossy Road and Piffle, as well as several unannounced titles.
In 2019 she moved back to the Canberra region to begin working on her PhD at the University of Canberra, exploring how code and software architecture expresses values and how games and interactive narrative can be leveraged to build positive relationship skills.