Data is arbitrary, do whatever you want with it
It's all too easy to fall into ruts of expectation about what 'is' and what 'isn't' when making a video game. At the end of the day though, it's all arbitrary interpretation of 1's and 0's in order to present some illusion to the user. Here we look at pushing that idea to the extreme by using html straight from the internet as level data for a game, rather then hand authoring it to some existing format.
Shane Trewartha - @ShaneDoesGames
Currently a teacher of game design, Shane has been working professionally in games for a decade and a half, and modding them for another decade on top of that. In that time he's worked on everything from AAA to mobile, to tiny indie teams. His main passions are Tech Art and Level Design, and given the chance will never shut up about either (or both).